Can you destroy inkmoth nexus




















The same holds for Kor Firewalker and Master of Waves. Specifically, if you run Dredge and want to kill your opponent with Conflagrate , then you should target Spellskite for 1 damage and your opponent for the rest.

But if you do target Spellskite, that play turns illegal since the spell has two targets and the same target cannot be targeted twice. A similar observation holds for Electrolyze —if you want to secure a Noble Hierarch kill, you should target Spellskite for 1 damage as well.

Spellskite can also stop a land-light Ad Nauseam player who has already used their Slaughter Pact. When search spells like Whir of Invention or Chord of Calling resolve, the permanent fetched by your opponent enters the battlefield right away. And when they get Pithing Needle , they get to name a card before you can take another action.

Against the green instant, you should activate your creatures before Linvala, Keeper of Silence enters the battlefield, you should kill their creatures before Selfless Spirit hits the board, and you should kill that Devoted Druid before Vizier of Remedies hops in.

You generally want to use it before their main phase to prevent them from casting powerful sorceries, but if your opponent only has one basic land in their deck—a common occurrence in Modern—then the land they were going to find could be the card they draw for the turn.

If that were to happen, then you deny them a free land by Ghost Quartering in their draw step. Likewise, you should cast Surgical Extraction during their draw step.

You might just get lucky if they draw an additional copy of the card you were going to exile. There are several scenarios where this could be particularly valuable. You can do a similar trick by targeting Cryptic Command , blocking, and then bouncing your blocking Snapcaster Mage. In grindy matchups, these are sweet ways to get value for free.

Second, if your opponent casts Scavenging Ooze , you should cast Snapcaster Mage and grant your Lightning Bolt flashback before Scavenging Ooze resolves. You can flashback the Bolt to kill the Ooze after it resolves without giving them a chance to exile it in response. Always be on the lookout for these kinds of opportunities. The probability to land two amazing cards with one of them being foil is pretty insane!

But yeah I think Inkmoth is single handedly the most important card for Infect. My favorite card from Besieged. Not only would Inkmoth Nexus, in a similar spot, fill much the same kind of role as Mishra's Factory in Hammer's deck, but Inkmoth Nexus would basically do a better job. In the new land we have a de facto 2-power attacker the same as Mishra's Factory , but in this case, one that flies! You might recall that not long ago we talked about a new-ish look at White-Blue Control, that made surprising use of Contagion Clasp and the proliferate mechanic:.

In that deck, Contagion Clasp could boost the counters on everything from Everflowing Chalice , to main deck Luminarch Ascension , to Jace Beleren or one of many other planeswalkers. Now, with a number of different damage sources in particular, the mirror-crushing Luminarch Ascension already present in the main, one might ask what place even one Inkmoth Nexus might have in the mix. The answer is simple: 1 You can't get rid of poison counters, and 2 You can't block proliferate.

So if you get even one poison counter on an opponent, and a Contagion Clasp active and remember, the Contagion Clasp will be doing other things, too, like making more mana or snowballing your Jace , all of a sudden he is under a nine-turn clock at best. This might not seem like a big deal, initially, until you consider how long some of these White-Blue mirror matches go, and how much creature elimination flies between combating mages. There are two Tectonic Edge s and Spreading Seas for every Celestial Colonnade ; Jaces four, or six, or even eight haymaker-trading planeswalkers erasing each other.

But a swing from an Inkmoth Nexus? First of all, it is annoying to try to counter. You can spend a Condemn , or a Tectonic Edge , or a Spreading Seas on it, sure; but unlike a bulky Celestial Colonnade , Inkmoth Nexus takes very little to activate and attack with. One paltry mana, and it does so much; and if it does so very early in the game, the lone poison counter might just sit there, essentially unnoticed, until it proves a lethal infection, many turns and Contagion Clasp -taps later.

It's the first one that is at once somewhat innocuous while also the gateway to future disaster. Of course you can just test the waters by attacking more especially if you have a lot of lands and not much else to do , or you can go crazy with Contagion Clasp. It's not that any one of these angles of attack is inexorable, but all together, they put a huge strain on the opponent's defensive resources.

The other guy only has so many ways to stop threats. Any countermagic pointed at a Contagion Clasp I mean can you even imagine this? A Spreading Seas mid-game might lock down an Inkmoth Nexus, but if it comes after the first poison counter hits, proliferate will remain a long-term concern. As we said previously, most of the impact that infect has had on Magic has been limited to Limited play.

Players are horrified at the prospect of playing against the best of the mono-infect decks, which kill twice as quickly as regular decks, and with threats like Plague Stinger , in difficult-to-block fashion. Conversely, Inkmoth Nexus is a card intended for the very different landscape of Constructed play. The problem there is that while infect creatures are twice as good at hitting opponents relative to power , they are actually half as good at hitting planeswalkers relative to mana costs.

Look at Cystbearer.



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